CreatureFX is aimed at showing users how to create specific FX shots used in production. In Volume 1 you'll learn the entire creative process for generating convincing character disintegration effects; similar to the visual effects created for the feature film Day Breakers to show a character bursting into flames and burning away.
Turbo Squid - Advanced Visual Effects 2
FumeFX Advanced goes deep into the FumeFX plug-in and Allan shows users how to get the most out of this extensive product. With over 24-hours (2 DVD set) of training, you'll learn all aspects of producing a visual effects shot, from concept to compositing and everything inbetween.
Get up to speed with FumeFX quicker than you could have imagined. Special effects guru Allan McKay leads you through 3 hours of production techniques to give you the edge over the competition. Learn to utilize all of the advanced functionality of Sitni Sati's powerful FumeFX plug-in suite.
TurboSquid models are used by game developers, news agencies, architects, visual effects studios, advertisers, and creative professionals around the world. Whether you're a 3D artist or not, you've probably seen TurboSquid models hundreds of times and didn't know it - which is fine with them!
Creature FX: Volume 1Creature FX: Volume 1 is the first in a series of training DVDs designed to focus on dozens of the visual effects associated with characters, creatures and other organic and animated subjects. It introduces many advanced industry techniques developed specifically for the latest crop of effects-laden films and utilizes up to date software and methods to create blockbuster visual effects!
In Volume 1, youll learn the entire creative process for generating convincing character disintegration effects; similar to the visual effects created for the upcoming action feature film Day Breakers (release date early 2010) to create a character bursting into flames and burning away. Each layer of this effect is meticulously handled through advanced particle systems, scripting, fluids and advanced shader techniques.
This second training kit from freelance particle and destruction effects guru Anselm v. Seherr-Thoss will help you get up to speed quickly with the workflow and operators that are part of the PFlow Tools: Box 2 Pro plug-in for Particle Flow. This course will give new users and intermediate professionals alike the ability to assemble dynamic Particle Flow systems using these advanced plug-in technologies. Additionally, several bonus videos show you how to take advantage of the popular RayFire destruction plug-in.
This pair of incredible DVDs cover industry techniques and walk the viewer through many practical examples of real life visual effects shots; from the initial pre-production and planning through building of MaxScripts to automate tasks, dealing with containers and FumeFX settings all the way through rendering and finally compositing of the final effects elements into your shots.
Aimed at intermediate and advanced users, the Advanced Visual Effects DVD showcases much of Allans talent and techniques for producing incredible animation using 3ds Max and the Particle Flow particle system. Starting with simple examples, Allan works up to more complex effects including generating procedural tornados and volcanoes, as well as a drip system that must be seen to be believed. He also covers topics including the use of procedural materials, reactor 2 physics basics.
This time out, Allan has created seven new project-based tutorials that push the built-in Particle Flow particle system to the limit and beyond. With a running length of over 6 hours, this training DVD is aimed at intermediate and advanced users. Allan starts off with easier effects like creating a DNA strand out of particles, then ramps up to more complex natural effects including procedural lava and particle fire, as well as building a crumbling iceberg, splashing barrels and exploding tanks.
Advanced Visual Effects 3The much anticipated Advanced Visual Effects series returns with Volume 3, focused on many of 3D Studio Maxs advanced solutions for visual effects for use in both Hollywood feature films and game cinematics
Taking advantage of many of the latest technologies and utilized to create ground breaking new approaches to visual effects, Allan McKay takes us through over 11 hours of training content on subjects such Fume FX, Krakatoa, Rayfire, Compositing, Advanced FX Rigging, Simulating water, Fracturing, Fire, Maxscripting to build sophisticated production tools and many new dynamics set ups such as used with Pflow Tools Box 2.
This volume contains materials presented at the Minnowbrook I-1993 Workshop on End-Stage Boundary Layer Transition, held at the Syracuse University Minnowbrook Conference Center, New York, from August 15 to 18, 1993. This volume was previously published as a Syracuse University report edited by John E. LaGraff. The workshop organizers were John E. LaGraff (Syracuse University), Terry V. Jones (Oxford University), and J. Paul Gostelow (University of Technology, Sydney). The workshop focused on physical understanding of the late stages of transition from laminar to turbulent flows, with the specific goal of contributing to improving engineering design of turbomachinery and wing airfoils. The workshop participants included academic researchers from the United States and abroad, and representatives from the gas-turbine industry and U.S. government laboratories. To improve interaction and discussions among the participants, no formal papers were required. The physical mechanisms discussed were related to natural and bypass transition, wake-induced transition, effects of freestream turbulence, turbulent spots, hairpin vortices, nonlinear instabilities and breakdown, instability wave interactions, intermittency, turbulence, numerical simulation and modeling of transition, heat transfer in boundary-layer transition, transition in separated flows, laminarization, transition in turbomachinery compressors and turbines, hypersonic boundary-layer transition, and other related topics. This volume contains abstracts and copies of the viewgraphs presented, organized according to the workshop sessions. The workshop summary and the plenary discussion transcript clearly outline future research needs.
This volume and its accompanying CD-ROM contain materials presented at the Minnowbrook III-2000 Workshop on Boundary Layer Transition and Unsteady Aspects of Turbomachinery Flows held at the Syracuse University Minnowbrook Conference Center, Blue Mountain Lake, New York, August 20-23, 2000. Workshop organizers were John E. LaGraff (Syracuse University), Terry V Jones (Oxford University), and J. Paul Gostelow (University of Leicester). The workshop followed the theme, venue, and informal format of two earlier workshops: Minnowbrook I (1993) and Minnowbrook II (1997). The workshop was focused on physical understanding the late stage (final breakdown) boundary layer transition, separation, and effects of unsteady wakes with the specific goal of contributing to engineering application of improving design codes for turbomachinery. The workshop participants included academic researchers from the USA and abroad, and representatives from the gas-turbine industry and government laboratories. The physical mechanisms discussed included turbulence disturbance environment in turbomachinery, flow instabilities, bypass and natural transition, turbulent spots and calmed regions, wake interactions with attached and separated boundary layers, turbulence and transition modeling and CFD, and DNS. This volume contains abstracts and copies of the viewgraphs presented, organized according to the workshop sessions. The viewgraphs are included on the CD-ROM only. The workshop summary and the plenary-discussion transcripts clearly highlight the need for continued vigorous research in the technologically important area of transition, separated and unsteady flows in turbomachines.
The Astronomy Workshop ( ) is an interactive online astronomy resource developed, and maintained at the University of Maryland, for use by students, educators and the general public. The Astronomy Workshop has been extensively tested and used successfully at many different levels, including High School and Junior High School science classes, University introductory astronomy courses, and University intermediate and advanced astronomy courses. Some topics currently covered in the Astronomy Workshop are: Animated Orbits of Planets and Moons: The orbits of the nine planets and 91 known planetary satellites are shown in animated, to-scale drawings. The orbiting bodies move at their correct relative speeds about their parent, which is rendered as an attractive, to-scale gif image. Solar System Collisions: This most popular of our applications shows what happens when an asteroid or comet with user-defined size and speed impacts a given planet. The program calculates many effects, including the country impacted (if Earth is the target), energy of the explosion, crater size, magnitude of the planetquake generated. It also displays a relevant image (e.g. terrestrial crater, lunar crater, etc.). Planetary and Satellite Data Calculators: These tools allow the user to easily calculate physical data for all of the planets or satellites simultaneously, making comparison very easy. Orbital Simulations: These tools allow the student to investigate different aspects of the three-body problem of celestial mechanics. Astronomy Workshop Bulletin Board: Get innovative teaching ideas and read about in-class experiences with the Astronomy Workshop. Share your ideas with other educators by posting on the Bulletin Board. Funding for the Astronomy Workshop is provided by the National Science Foundation.
The Astronomy Workshop ( ) is an interactive online astronomy resource developed and maintained at the University of Maryland for use by students, educators and the general public. The Astronomy Workshop has been extensively tested and used successfully at many different levels, including High School and Junior High School science classes, University introductory astronomy courses, and University intermediate and advanced astronomy courses. Some topics currently covered in the Astronomy Workshop are: Animated Orbits of Planets and Moons: The orbits of the nine planets and 63 known planetary satellites are shown in animated, to-scale drawings. The orbiting bodies move at their correct relative speeds about their parent, which is rendered as an attractive, to-scale gif image. Solar System Collisions: This most popular of our applications shows what happens when an asteroid or comet with user-defined size and speed impacts a given planet. The program calculates many effects, including the country impacted (if Earth is the target), energy of explosion, crater size, and magnitude of the ``planetquake'' generated. It also displays a relevant image (e.g. terrestrial crater, lunar crater, etc.). Scale of the Universe: Travel away from the Earth at a chosen speed and see how long it takes to reach other planets, stars and galaxies. This tool helps students visualize astronomical distances in an intuitive way. Scientific Notation: Students are interactively guided through conversions between scientific notation and regular numbers. Orbital Simulations: These tools allow the student to investigate different aspects of the three-body problem of celestial mechanics. Astronomy Workshop Bulletin Board: Get innovative teaching ideas and read about in-class experiences with the Astronomy Workshop. Share your ideas with other educators by posting on the Bulletin Board. Funding for the Astronomy Workshop is provided by NSF. 2ff7e9595c
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